The Gunner is about ammo discipline and sustained firepower: a chance not to spend ammo, higher ranged damage and extra critical chance.
Conserve Ammo
- 4% chance not to use ammo
Heavy Hitter
- +4% Ranged Damage
Deadly Aim
- +5% Headshot Chance
Hollow Points
- +8% Critical Damage
Ammo Scrounger
- +10% Ammo found
Sustained Fire
- +3% Damage
Overpenetration
- Ignore 8% of enemy plating
Ammo Belt
- +5 KG Carry Weight
Reload Drill
- 5% chance not to use ammo
- 3% of Stamina you spend is refunded
Suppression
- +3% Critical Chance
Big Guns
- +3 Ranged Damage
Guns Blazing
- +20% Ranged Damage
- 15% chance not to use ammo
The capstone
Guns Blazing costs 3 points and gives: +20% Ranged Damage; 15% chance not to use ammo. To take it you need Overpenetration at rank 2, Big Guns at rank 3, and 25 points spent in the tree. Plan your path backwards from the capstone: spend your early points on the talents it requires, then fill in the rest.
Pairs well with
Gunner works best alongside Reaper and Engineer. Reaper adds precision and boss damage, and Engineer increases the ammo you find.
See all trees on the talent overview, check the gear that supports this tree in the item database and read the five complete builds.