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Sanctuary Hub Guide

Every building in the Sanctuary Hub, what it costs, what each level actually changes and the order in which to buy it all.

Last updated: October 12, 2026
ON THIS PAGE
  1. How the Hub works
  2. Cost tables
  3. What each level gives you
  4. Recommended build order
  5. How to fund it
  6. Background bonuses
  7. Related pages

How the Hub works

The Sanctuary Hub is the screen where you spend Scrap and Wood on the base itself. Two rules explain almost everything on it. First, the base level (1 to 5) is a ceiling: a building can only be upgraded to level N if the base is already level N or higher. Second, every building tops out at level 5. A blocked button reads “requires base level”, so upgrade the base first. Materials in your backpack count towards costs as well as the camp stockpile.

The base level also sets your storage. The cap is 500 × base level, so 500 at level 1 and 2,500 at level 5. A Founder account triples that figure and the Grid Vault perk adds 500 per extension. When the stockpile reaches the cap, the overnight report states that all labor production was halted, so a full warehouse costs you real income. The Hub also shows a weighted meter (Wood counts 3, Water 1.5, Scrap 1, Cloth 0.5), but the overnight check compares the plain total of stored items against the cap, so treat both as a warning to spend.

Cost tables

Base upgrades

UpgradeScrapWoodStorage cap afterwards
Base 1 to 21001001,000
Base 2 to 32002001,500
Base 3 to 43003002,000
Base 4 to 54004002,500

Building each facility (level 1)

FacilityScrapWoodExtra cost
Scrap Pit4040None
Workshop4040None
Defense Walls4040None
Greenhouse404030 Water, then 20 Wood, 10 Scrap and 10 Cloth to switch the automation on
Medical Infirmary303020 Medicine
Wasteland Bar100100100 Scrip

Upgrading a facility

Target levelBase level neededPit, Workshop, Greenhouse, Infirmary (Scrap and Wood each)Walls and Bar (Scrap and Wood each)
2280100
33150200
44250300
55350400
Total, level 1 to 58301,000

Buying everything to the maximum costs 6,620 Scrap and 6,630 Wood in total, plus the small extras above.

What each level gives you

Bar levelRecruitRoleRarityCost
1Mira “Tinker” KowalczykMechanic, supportCommon1,200 Scrip
2Tadeusz “Pickaxe” WronaBruiser, crowd controlUncommon2,600 Scrip
3Lena “Longshot” SobczakSniperRare4,800 Scrip
4Viktor “Bulwark” HrabiaTankEpic8,500 Scrip
5Anya “Wraith” ZielinskaAssassinLegendary15,000 Scrip

Recommended build order

The order below puts production first, defence before the first raid and everything that unlocks a feature ahead of everything that merely raises a number. Running totals count Scrap and Wood only.

StepPurchaseScrapWoodTotal ScrapTotal Wood
1Scrap Pit 140404040
2Workshop 140408080
3Defense Walls 14040120120
4Infirmary 1 (and 20 Medicine)3030150150
5Base 2100100250250
6Scrap Pit 28080330330
7Defense Walls 2100100430430
8Workshop 28080510510
9Infirmary 2 (Stimpacks)8080590590
10Greenhouse 1 and automation5060640650
11Base 3200200840850
12Scrap Pit 31501509901,000
13Defense Walls 32002001,1901,200
14Wasteland Bar 1 (and 100 Scrip)1001001,2901,300
15Workshop 31501501,4401,450

After step 15 the base is level 3 and you hold a Rare workshop, a solid wall and a working Greenhouse. Base 4 and 5, the fourth and fifth levels of the Pit, Walls and Workshop, and the Bar recruits come afterwards, in whatever order your run demands. If you keep losing defenders, push Walls first; if you want gear, push the Workshop.

TIP Do not buy the Greenhouse or the later Infirmary levels while the Pit and Walls are still at level 1. Food and herbs are slow dividends; Scrap income and raid safety pay back at once.

How to fund it

The cheapest source of Scrap and Wood is your own stamina at the Scrap Pit. If the Pit is level 2, one shift gives 20 Scrap or 20 Wood, so the 100 Scrap and 100 Wood for Base 2 take ten shifts, or 200 Stamina, about two days of a fresh character’s stamina. At level 5 the same 200 Stamina yields 500 materials. That is why the Pit is the first building to upgrade.

Survivors on the Labor screen add a steady background income of +1 per unit per day for Scrap or Wood. Ten workers on each pay for Base 2 in ten days without a single click, so assign newcomers to Scrap and Wood early.

Scrip, needed for the Bar, comes from different places. Each captured prisoner sold to Grom pays 50 Scrip and 10 Scrap, and a batch of five pays 300 Scrip and 60 Scrap. Spare gear sitting in your stash is the other pool: a Rare item dismantled at a level 3 Pit returns 375 Scrap.

TIP Keep an eye on the storage meter. At base level 1 the cap is only 500, so spend Scrap and Wood on the next upgrade before the overnight report starts discarding production.

Background bonuses

For crafting recipes and costs, read the Workshop and crafting guide. The base building guide covers survivors and raids at a higher level, and the survival and economy guide explains the resources you spend here. For what to craft with all that Scrap, see the gear and rarity guide, and check the survivors page for named workers worth recruiting.

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