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GUIDE ยท ECONOMY

Survival and Economy Guide

Nothing in the wasteland is free. Learn what you actually spend.

Last updated: October 12, 2026
ON THIS PAGE
  1. The resources
  2. Time is a resource
  3. Stamina, thirst and hunger
  4. Seven economy rules

The resources

ResourceWhat it is for
ScrapThe basic building material. Almost every upgrade and craft uses it.
Wood and ClothBuilding and crafting. Cloth is used for filters and for several encounter trades.
Tech DataAdvanced upgrades, hacking, turrets and several encounter options.
ScripThe wasteland currency. Spend it at Kaelen's trade, the bar and the informant, or on mercenary hires.
AmmoFuel for firearms and turrets. Melee weapons need none.
MedicineHeals you, treats radiation and pays for many encounter options. Never let it run out.
Food, Raw Meat and WaterHunger, thirst and the Greenhouse. Water also pays for the Decontamination Flush.

Time is a resource

A day has seven parts and almost every trip costs one (the Katowice Tunnels and the Slaughterhouse gate cost two). Because you can only do a handful of things a day, the real question is not “can I afford this?” but “is this the best use of a part of the day?”.

A good day usually mixes one safe trip (fishing or a nearby scavenge), one risky trip (a boss contract or a rumor), a base chore and rest. Skipping rest is how Operators end up passed out in the open.

Stamina, thirst and hunger

Seven economy rules

  1. Spend Scrap on upgrades that produce more Scrap first.
  2. Keep at least ten Medicine in reserve.
  3. Read the whole option before you pay: some trades cost a resource but give you a survivor, which is worth more than the resource.
  4. Do not sell ammo you may need for a boss contract.
  5. Check the weather before every trip and avoid wasting a part of the day.
  6. Loot talents (Scavenger's Eye, Treasure Sense, Lucky Find) pay off for the whole game. Take them early.
  7. If you can solve an encounter without fighting, count what you save: HP, ammo and a part of a day.

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